It's been a while since my last playlist, but as I mentioned recently, there's been a lot of good music released lately, so I feel like this would be a good time for a comeback. Not everything on it technically came out this year since I can't listen to everything the exact moment it comes out (although I did keep it entirely to at least "modern" acts), but it is at least all stuff that I've been listening to over the spring and summer, and this is as much a time capsule for me to look back on as anything else, so it makes the cut. I've also included a few thoughts about some of the songs included below.
Monday, September 28, 2020
Wednesday, September 16, 2020
Let’s start by getting right to the point. Playing Lenna’s Inception by Bytten Studio has been my favorite game experience of the year, and I cannot recommend it highly enough. If you’re at all a fan of 2D Zelda games and games like them; or enjoy things like Undertale and their style of storytelling, meta-awareness and genre commentary, and decision making, I cannot recommend this highly enough. It’s still only for computers rather than consoles at this point, but it is on both Steam and itch.io, and like with Underhero, it was a part of the massive itch.io Bundle for Racial Justice and Equality from earlier this year, so once again, if you contributed to that, you already have it!
I want to give people the chance to go into the experience mostly blind, as I did, because while I think learning spoilers doesn’t necessarily ruin a work of fiction, in retrospect, this is one game that I really did appreciate going in knowing relatively little other than “it’s good”. So I’ll set a warning for “minimal spoilers”, for things that you might not get out of a trailer but would get with a little bit of playtime (you know, things that are okay to read if you aren’t the type to rush out and make purchases based on my word alone), and a later one for “maximal spoilers” that discuss late-game developments (you should definitely avoid them to not ruin the surprise, and I’ll just casually reference things like you have a working knowledge of the game, so they may not even make sense anyway).
Let’s just start with the basics: in gameplay, Lenna’s Inception is a top-down, 2D action-adventure game in the vein of classic Legend of Zelda games*, with the added twist of being procedurally generated. I think it does this very well, and if your major concern in looking for games to play is how it feels to play, know that everything it needs to do to work succeeds in spades.
*Side note: I’ve never really liked this genre name, as it’s sort of vague and doesn’t do as good of a job at quickly explaining the style in a way that other genre names do, for a few reasons. And it feels like there are more of them than there used to be, between things like Blossom Tales, Reverie, and Sparklite, so a better name would be helpful. Maybe I’ll tackle this issue in its own article eventually, but for now, I’ll make do with what we have.
Story-wise, the setup is a bit of a send-up of the classic Zelda formula. You play as Lenna, local schoolteacher in the Kingdom of [randomized name that also serves as the seed for how your world is laid out, which is a nice touch]. One day, she steps outside of her classroom for a moment, and finds that she is unable to return because her school has become a garbled mess of glitched-out pixels (another homage, this one to the other big story inspiration, but I’ll get to that later). You seek out local hero-of-legend Lance to help return things to normal, but in typical meta-storytelling/parody tradition, things immediately go sideways, and Lenna has to take action into her own hands.
--minimal spoilers warning--