Today, we return to focus on a game that I first mentioned back in my 2020 year-end roundup, Phoenotopia: Awakening, by developer Cape Cosmic.
I knew very little about Phoenotopia (pronounced “FEE-no-topia”, like “Phoenix”) going in. I first saw it when it popped up on the “Upcoming Games” section of the Nintendo Switch eShop last year, and unlike some other indie games, it hadn’t been released on other platforms yet (it was released on Steam finally earlier this year). But something about it drew me in. It looked beautiful, rendered in gorgeous pixel art with beautifully-detailed backdrops, and the story promised some sort of mystery set in an expansive world. Compared to a lot of other game releases, there just wasn’t a lot to go on pre-release, but I was intrigued, and picked it up pretty quickly after it came out.
And what I found was pretty incredible! In fact, it went on to become one of my most-played games of the year. So, what exactly is it? Well, that’s hard to describe briefly, so bear with me for a second.
Phoenotopia: Awakening actually has a pretty substantial history that I wasn’t aware of until after I started playing it and looked around even more. It was largely the project of a single person, developer Quang “Quells” Tran, and was preceded by another game simply called Phoenotopia, which was uploaded to Newgrounds back in 2014. Awakening is something between a remake and improvement of the original game that was worked on for the next six years, expanding on and changing around various things as needed, until it was something new and substantially bigger, with only a general outline of the plot in common.
With all of that real-world background out of the way, we can move on to the story itself. In the distant future, humanity’s ever-escalating wars and weaponry eventually destroyed a lot of the Earth’s surface, driving humans underground. After centuries below ground, humans eventually re-emerged to find that the planet had recovered enough to sustain life once more. Society began to reform, and hundreds of years after that, there are once again towns and nations in a world that’s largely medieval-style agrarian towns, but with a number of technologies from the modern day around helping everyone out.
That’s all just the opening text scroll establishing the world. The story in question follows a teenager named Gail, from the quiet farming town of Panselo. After retreating into the nearby forest to round up the local children for dinner, the group witnesses a UFO visit the town. After rushing back, they find the entire town empty, with the only clue being some machinery from space they found in the forest after it fell to earth the previous day. As the eldest remaining person from Panselo, Gail sets off across the continent in search of anyone who can help them find their missing neighbors.
Monday, March 1, 2021
Thursday, January 28, 2021
I did a lot more writing on video games in 2020 than I have in the past, which was a nice goal that I had wanted to hit for a while. But it still didn’t cover all of the interesting things that I played this year. So, to that end, here’s my annual “Everything Else that I Wanted to Talk About” video games post. But first, if you missed it, here’s everything from this past year that already got its own post:
One Step from Eden (Thomas Moon Kang)-A roguelike, deckbuilding action game about colorful characters traversing an ambiguous apocalypse landscape that takes the long-discarded battle style of Megaman Battle Network and refines it to perfection. If I were doing rankings for this group, this would probably be the runner-up.
A Fold Apart (Lightning Rod Games)-A cute little puzzle platformer that sees you guiding a long-distance couple through their relationship challenges made physical.
Super Mega Baseball 3 (Metalhead Software)-The new edition of my favorite baseball game right now, now with a franchise mode!
Underhero (Paper Castle Games)-You play as a video game minion who has accidentally defeated the hero too early, and is now torn between listening to the hero’s talking sword, who’s pushing you to take up his mission, and your boss, the big bad, who seems to be planning more than he’s letting on. A fun platformer RPG, especially recommended for fans of the classic Paper Mario entries.
Murder by Numbers (Mediatonic)-A fun little detective visual novel starring a ‘90s TV detective moonlighting as a real detective and her amnesiac robot friend, where you find clues by solving picross puzzles.
Yooka-Laylee (Playtonic Games), plus A Hat in Time DLC levels (Gears for Breakfast)-The new Hat in Time levels make an already great game even better. Yooka-Laylee didn’t quite reach those heights, but it’s still a solid entry in the canon of 3D Platformers.
Lenna’s Inception (Bytten Studio)-Probably my game of the year. A 2D Zelda-style roguelike that shuffles the map and dungeons every time you play it, telling the story of a schoolteacher trying to save her students from an otherworldly force that is slowly tearing apart her world. If I were doing rankings for this group, this one would take Game of the Year.
With those out of the way, let move on to everything else: