I need to be in the right mindset to tackle denser games, but those times don’t always correspond to the moments when I actually have the free time to play or write about video games. So I’ll usually keep something a little lighter in progress, a game that I can pop into and out of on the days where I’m not in the mood for the heavier stuff, or for when I’ve finished something big and am reflecting on the experience while deciding what to do next. I was looking for something to bridge the gap between Chicory and whatever the next big experience would be*, when I landed on Monster Prom.
*Although you can also both win, if you play your cards right; but you’ll likely get in each other’s way at least once, even if you’re pursuing different partners. Also, you can also absolutely play it as a single player, taking a Solitaire-style “beat the game” approach. It’s surprisingly difficult, in this regard! I failed at least as often as I succeeded, and you definitely need to strategize to pull off a successful run (particularly in the sequel, which feels even tougher).
It also helps that the game itself is a lot of fun to play, even over dozens of replays. Monster Prom has a madcap, manic approach to its writing; dozens of recognizable school set-ups are distorted through the monster world, which is governed by an “everything can and will go awry in the most disastrous fashion” logic. Skipping class somehow leads to forming a crime ring, sneaking in to change a grade leads to a coup plot on the Water Polo team, the party after school leads to summoning demons to spice things up, stuff like that (and the game is more than happy to get dark in its craziness; they are all monsters, after all). Monster Camp draws things out a little bit, keeping the absurdity but wrapping it in more long-form scenarios that often start in ridiculousness and spiral from there. It’s not a huge difference, but it is noticeable enough to give them each their own distinct energies even as they both run headfirst into outright silliness.