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Showing posts with label A Link to the Past. Show all posts
Showing posts with label A Link to the Past. Show all posts

Wednesday, May 7, 2025

The Legend of Zelda: Echoes of Wisdom's Map is a Blessing and a Curse

 

It’s been a little while since I wrote about video games, huh? My most recent one at this point was my two-part review of 'Cassette Beasts'; I’m still pretty happy with that one, and developers Bytten Studio have gone on to some big things with the game since then (including multiple updates, an entire multiplayer mode, some DLC, and even a BAFTA nomination). I’ve actually been working on a lot of video game pieces in the time since then, but it can be slow-going.

It probably doesn’t help that what I’m covering in those pieces are indie games, and those can bring special challenges. Since they aren’t as big, you do kind of have to introduce people to the game to some degree, which is kind of its own art. Some of them are small enough that they won’t have much attention, and I want to do them justice since they might not get all that much coverage outside of that. But even the ones that get more attention, I’d like to do more than just give a recap and a basic recommendation; I want to bring something unique to the discussion, y’know? That in and of itself makes for more effort, and on top of that, I can feel a little out of practice sometimes.



    Instead, I figured I’d do something a little easier, to sort of work my way back up to those pieces. See if I can kind of shake off the rust a little. What if I covered a single, bigger game, something that I didn’t really have to explain or contextualize, and only tackled a few things rather than feeling the need to delve into every part of it?

    So to that end: ‘Legend of Zelda: Echoes of Wisdom’ came out last year, and I had a pretty good time playing through it! It’s more or less a perfect attempt to bring the more open-world feeling of “Breath of the Wild” to the 2D Zelda format, which is a wild achievement in game design that breaks the traditional format open in some interesting ways. Nintendo once again tapped Grezzo to develop this one, and they bring back the toybox art style that they used in the ‘Link’s Awakening’ remake from back in 2019. It’s still gorgeous, and I’m so glad that there’s now an original game in the series using that look.

    I’ve wanted to see a game with playable Zelda for ages now, but I had always kind of taken Nintendo’s explanation of (paraphrased) “we want a game that stars Zelda to play differently than the games starring Link” to be more of an excuse for why it hadn’t happened yet. But the Echoes system is actually a fascinating choice, and I enjoyed it a lot. Scouring the map for every possible item to copy felt like an interesting twist on the traditional Zelda hunt for items, especially since some of those new echoes ended up granting you movement options that opened up the map.

    Tuesday, August 7, 2018

    Blossom Tales: The Sleeping King Is an Interesting Indie Homage to 2D Zelda Games

    A big part of my love for the Nintendo Switch is that it’s a platform highly conducive to indie games. Sure, the big titles like Super Mario Odyssey and Splatoon 2 are incredibly fun, but they’re only part of the experience. Smaller titles like Battle Chef Brigade or Crypt of the NecroDancer or Celeste (more on this one coming soon) have comprised a large chunk of my playing time as well. I like that Nintendo has begun to do more to showcase these titles, which often wear their inspiration from earlier Nintendo games on their sleeve, and Nintendo’s support has made the Switch all the more attractive for independent studios.*

    *This isn’t to say that it’s perfect; in fact, I have a lot of opinions on how they can improve their support for these types of games. But it definitely beats the system that’s in place for indie games on, say, Steam, which appears to be “approve everything, and then release something constantly with no notice”.
    One of the big success stories from this set up has been Blossom Tales: The Sleeping King from developer Castle Pixel. The game did well enough on Switch to keep the company open after it got lost in the massive shuffle on Steam. It’s not hard to see why it likely resonated with Nintendo fans, though: the game is a clear love letter to the 2-D Legend of Zelda games and others like them. A Link to the Past, in particular, is a clear influence, which is a big part of what convinced me to pick up the game initially; ALttP was my introduction to the Zelda series, the one I’ve played through the most, and still probably my personal favorite entry.

    And Blossom Tales definitely feels like playing it’s inspiration, which took me through a weird roller coaster of emotions while playing the game that I wanted to break down because of how unusual they felt. Castle Pixel has done a great job in making a game that feels cozy and familiar, but bright and new simultaneously. The Kingdom of Blossom is a pleasant place to explore, filled with diverse locales to discover; large enough to feel satisfying, but with a helpful and tastefully-restrained fast travel system that hits the fine balance of making reaching every last corner not feel like a chore, but also not making it feel like you’re just skipping by the entire map. The story is pretty straightforward, but with an added Princess Bride-esque framing device of a grandfather telling his children of the adventures of new knight Lilly, which is both charming and a useful reminder of what to do when you pick the game back up.