Three years ago, I had some fun with my love of Marvel and the Super Smash Brothers series to make a series mashing them up (one, two, three, four). In each case, I looked at things like when each game in the Smash Bros series came out, the size of the rosters, and where Marvel stood at each of those release dates to come up with what I think is a reasonable approximation of what a hypothetical Super Smash Marvel series would have looked like.
With the highly-anticipated Super Smash Bros Ultimate coming out this Friday, I figured that now would be a perfect time to continue the series. After all, Nintendo has already announced exactly how big the roster will be even after DLC, so we know exactly how much space we have to work with, and this has been a pretty big year for Marvel (including five of the top ten grossing movies of the year being based off of Marvel properties, and the still-upcoming Into the Spider-Verse garnering a ton of early praise), so we should have some new possibilities to choose from.
Thankfully, there are a lot of roster spots open this time as well. Throughout this series, I’ve been matching my roster sizes to the Smash Bros games, but I haven’t been removing characters like they have. So, for example, when the games added eighteen new characters in Super Smash Bros Brawl, I only added thirteen characters to Smash Marvel Brawl since I wasn’t also removing five characters. However, for Ultimate, Nintendo is bringing back every playable character that has ever been in the series. Counting the six upcoming DLC characters (only one of which, Piranha Plant, has been announced), plus including the new echo fighter character as distinct options, that leaves us room for 82 characters in Smash Marvel Ultimate, or 22 more than I featured in my last go-around.
Also of note, this will be the first Smash-Marvel entry will I won’t have to reconstruct where Marvel characters’ popularity stood at the time, which might make filling all those slots a little easier. So with all of that lead up out of the way, let’s get started on our monumental task.
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Showing posts with label Super Smash Marvel. Show all posts
Showing posts with label Super Smash Marvel. Show all posts
Thursday, December 6, 2018
Thursday, December 24, 2015
Super Smash Marvel 4: What Would the Newest Super Smash Marvel Game's Roster Look Like?
With
three
down
and only one more to go, we’re almost through with the Super Smash Marvel
series. There’s plenty left to go, though, with our biggest roster expansion
ever in the fourth game.
Super Smash Bros 4 was
released just over a year ago, in late 2014. 4 added more characters to the series than any other game, starting
with 51 characters (12 more than were in Super
Smash Bros Brawl); then, through downloadable content, the game added seven
more characters (the last two of which, Bayonetta and Corryn from the Fire Emblem series, were announced just
last week). Meanwhile, in the Marvel world, the comics were gearing up towards
the huge Secret Wars event while the studio was moving from the unexpected success of Guardians of the Galaxy to their biggest
release yet in Avengers 2 (meanwhile
over at Fox Studios, the X-Men had just had their own huge release in the form
of Days of Future Past). This is
where we pick up our Smash Marvel series.
Labels:
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Fantastic Four,
Guardians of the Galaxy,
Marvel,
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Nintendo,
Spider-Man,
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Thought Experiment,
X-Men,
Young Avengers
Sunday, December 13, 2015
Super Smash Marvel Brawl: What Would the Third Super Smash Marvel Game's Roster Look Like?
We’re halfway through with the Smash Marvel series, so we
might as well finish it off. In case you need to get caught up, here’s
the original, and here’s
the sequel.
First, the context we’ll be dealing with. In real life, Super Smash Bros Brawl in early 2008,
the same year that the first Iron Man movie
was released kickstarting the Marvel Cinematic Universe. My suspicion is that
this would have had a small impact on the roster, but a definite one. I imagine
there would be some extra consideration given to characters expected to be
movie leads in the near future, as a way to help build them up (it also helps
we’re starting to go a little deeper into the Marvel character list; without
this, it might be a little harder to differentiate who would get preference).
It’s also worth noting that, with a seven-year gap between games, there was
actually time for new characters to be created and popularized in between
installments, unlike between the first two.
Also, Smash Bros Brawl
was where Nintendo began introducing third party characters to their
roster, starting with Sonic the Hedgehog and Snake. I really struggled what to
do with this information. In the end, I decided to ignore it, because there’s
just not a particularly satisfying direct comparison, and there are still so
many Marvel characters to choose from.
If you’re interested, though, I had a few attempts at
mirroring this move. My first thought was to copy it literally, with other
comic companies’ characters appearing. However, while that would be somewhat
manageable for the two slots we’d need here, we’d be pushing it come the next
installment. We’d need four (or five, depending on how well I kept my “no
cutting characters” rule) different comics companies represented, and while we
could do this* (say, Batman from DC, Spawn from Image, X-O Manowar from Valiant
Comics, Hellboy from Dark Horse Comics, and Scott Pilgrim from Oni Press, for
one set), no configuration feels like it has the same impact as “Sonic,
Pac-Man, and Megaman” does. If you truly wanted
to get characters that most people would know and not small cameos for hardcore
comics geeks, you’d be better off sticking with to just picking DC characters;
Justice League vs the Avengers gets a
lot closer to that “Sonic vs. Mario” feel I’m aiming for. But again, you’d
eventually be giving five to six slots out of about fifty just to DC characters
to guest-star in what is ostensibly a Marvel fighting game. At that point, it
feels like you might as well just make a straight-up “Marvel vs. DC” fighting
game. And I thought about letting Marvel borrow other characters from within
Disney, but they weren’t purchased until 2009 (and Star Wars, the Disney
franchise that could most readily lend characters to this concept, wasn’t
purchased until 2012). If you’d like, though, feel free to use any of those scenarios
as the basis to your roster if these explanations aren’t doing it for you.
Anyway, Smash Bros
Brawl had 39 different playable characters (although several were combined
into single characters, there were 39 distinct movesets). Of the 18 new characters
(5 characters were cut from Melee), we had a good-character-to-evil-character
breakdown of approximately 15:3 (I’m counting Wolf, King Dedede, and Wario,
although I feel like you could argue with the status of the last two as well as
Meta Knight). The gender makeup (which I’ve roughly matched so far as well) was
14 to 3 to 1 (ROB is a robot, so I guess genderless? Plus the Pokemon, which
could be either, although I suppose all of the new additions have gender ratios
that skew male, so summing those odds up probably comes out below 3…this is
more complicated than I hoped). And lastly, one franchise (Pokemon) added four
characters, but three of them were combined into one, plus they lost two
representatives from the last game… These breakdowns seem to get more
complicated with each game. I’ll try to keep each franchise to two
representatives max, since there are so many mitigating factors there, although
maybe there is a franchise that can justify four new representatives.
Monday, December 7, 2015
Super Smash Marvel Melee: What Would the Second Super Smash Marvel Game's Roster Look Like?
When
we last left our Super Smash Marvel series,
we had assembled a roster of 12 superheroes to serve as the hypothetical series’
initial installment. But where would this series have gone from there?
In the real world, Super
Smash Bros Melee was released in late 2001, just shy of two years after the
initial game. That’s the smallest gap between any games of the series, although
in both the Nintendo game and our Marvel equivalents, there were enough characters
who were near misses from the first game to tide us over without having to
break into newly-created characters. The roster consisted of 26 playable
characters*, meaning that we have fourteen new slots to work with for Super Smash Marvel 2.
*I’m counting Sheik
and Zelda as separate characters here, partly since they were eventually
separated anyway, partly because they are just one move short of being fully distinct
characters. If there’s a Marvel character who had an especially compelling
reason both to be on the roster and to employ this mechanic, I’ll definitely
use them in this role, but don’t count on it.
One difference I would like to try and make from the real
world is with removing characters between installments. After Melee, each Super Smash Bros installment would see some number of characters
not return for sequels. For the sake of simplicity, I’ll try to avoid that when
picking this roster; deciding who to kick off would be it’s own challenge, not
to mention figuring out reasons they wouldn’t make the cut would be a little
strange given how specific the reasons have been for getting rid of characters
in the real games. In other words, the characters I’ll be adding here are in it
for the long haul.
What are some different ways of looking at the additions to
the Smash family that came about in Melee?
Well, the fourteen newcomers were spread across seven different franchises,
three of which were totally unrepresented in the original (and one of those
three got a pair of people). The other four franchises saw three (Mario), two
(Pokemon), four (Legend of Zelda), and one (StarFox) new members. I won’t be
matching those figures exactly, although I tried at first; I eventually
realized that Video Game franchises and Comic Book franchises are just a little
too different for a direct one-to-one translation. But they do give us a good
baseline to work with, though. We probably shouldn’t add more than three or
four characters for any one franchise.
Wednesday, December 2, 2015
Super Smash Marvel: What Would Smash Bros Look Like if it had been a Marvel Game?
There are few things that I enjoy more on a conceptual level
than combining two very different things that I love. It was this reason that,
when I stumbled across the idea of re-populating the Smash Bros roster with
Marvel characters, I ran with it. What started as me idly thinking about the
Marvel vs. Capcom series slowly spiraled into me building an entire roster of
Marvel’s biggest heroes and villains over a series of four games in an attempt
to mirror the real-life Super Smash Bros games. In the end, I liked the result
so much, I decided to write down the fruits of my labor.
Let’s start from the very beginning; if we were building an
original edition Super Smash Marvel, what would the roster look like? Well, the
first thing to start with would be the size; we should probably stick with the
twelve character roster the original game used. What’s more, they’d probably
have to be a who’s who of the Marvel universe, more or less. And while
Nintendo’s choices were all All-Stars of gaming, it’s also worth looking at
where they were pulling their stars from. Super Smash Bros covered only ten
different series, with Mario and Pokemon being the only franchises with
repeats. Also, DK and Yoshi were called their own franchises, even though
they’re both spin-offs of the Mario series to different degrees, so if we need
to, we could pull three or four characters from one series without it being too
unbalanced.
Also, since the game we’re was released in early 1999, we
should probably account for which characters were popular at the time to match
up Super Smash Marvel’s release date. This will be a little more relevant later
in the series than with the first release, since we’ll mostly be dealing with
the most timeless of characters this go-around, but it’s worth considering.
Let’s go from there.
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