Three years ago, I had some fun with my love of Marvel and the Super Smash Brothers series to make a series mashing them up (one, two, three, four). In each case, I looked at things like when each game in the Smash Bros series came out, the size of the rosters, and where Marvel stood at each of those release dates to come up with what I think is a reasonable approximation of what a hypothetical Super Smash Marvel series would have looked like.
With the highly-anticipated Super Smash Bros Ultimate coming out this Friday, I figured that now would be a perfect time to continue the series. After all, Nintendo has already announced exactly how big the roster will be even after DLC, so we know exactly how much space we have to work with, and this has been a pretty big year for Marvel (including five of the top ten grossing movies of the year being based off of Marvel properties, and the still-upcoming Into the Spider-Verse garnering a ton of early praise), so we should have some new possibilities to choose from.
Thankfully, there are a lot of roster spots open this time as well. Throughout this series, I’ve been matching my roster sizes to the Smash Bros games, but I haven’t been removing characters like they have. So, for example, when the games added eighteen new characters in Super Smash Bros Brawl, I only added thirteen characters to Smash Marvel Brawl since I wasn’t also removing five characters. However, for Ultimate, Nintendo is bringing back every playable character that has ever been in the series. Counting the six upcoming DLC characters (only one of which, Piranha Plant, has been announced), plus including the new echo fighter character as distinct options, that leaves us room for 82 characters in Smash Marvel Ultimate, or 22 more than I featured in my last go-around.
Also of note, this will be the first Smash-Marvel entry will I won’t have to reconstruct where Marvel characters’ popularity stood at the time, which might make filling all those slots a little easier. So with all of that lead up out of the way, let’s get started on our monumental task.
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Showing posts with label Guardians of the Galaxy. Show all posts
Showing posts with label Guardians of the Galaxy. Show all posts
Thursday, December 6, 2018
Wednesday, May 10, 2017
Colossal, Guardians of the Galaxy Vol. 2, and Empathy
(spoilers marked as they appear)
I’ve been experiencing a whole lot of great art lately, and I’d love to comment on a lot of it, so I might be doing a few short articles like this just to get my thoughts and recommendations and what I liked about them down. Thankfully, two recent movies that I’ve seen and loved are pretty thematically linked, so it made some sense to do them in tandem.
Part I
Let’s start with the more recent, wider release: Guardians of the Galaxy Vol. 2. I’ve seen some mixed reaction to this one, but I liked it a lot. I mean, I did really like the first one, but from what I can tell, that hasn’t been a one-to-one indicator of what people think of the new one. In any case, I’d go as far to say it’s the best movie since the first Guardians, and in the upper tier of Marvel movies.* I mentioned that I saw Doctor Strange, as a bit of a bounce back from a few weaker films, but this one finishes the rebound.
*If I actually had to put the Marvel movies into tiers, I think I’d put the Guardians movies, The Avengers, and Iron Man 3 in the top one.
It’s definitely feels like everything on the first one turned up to 11, including being sillier, more visually stunning, and more touching all in one. I can also see the point of some people about some of the jokes being weirdly placed, cutting into dramatic moments, but I actually appreciated that in some way. Maybe it won’t sit as well on re-watches, but I loved those rapid juxtapositions, and felt like they added to the humor and made some jokes better than they should have been.
And it’s more heartfelt than the original; basically each member of the team (now expanded to eight guardians, with Mantis, Yondu, and Nebula joining the original five) get emotional arcs to them, which makes the long run time worth it. It’s technically just as “grand” in scale as the first one, but the focus on the characters gives it, in spite the universe-level stakes, an intimate feel that I don’t think any of the other Marvel movies have been able to actually pull off (although the Avengers movies have tried, and come close). This work pays off, and the characters give the movie and meaningful emotional connection, both with the audience and with each other, which really helps to serve the movies’ focus on family and familial connections. In fact, I think this was only the second superhero movie I teared up at (after Logan; 2017 has been pretty great for superhero movies so far).
And even the villain gets a decent amount of focus, and as a result we get the second-best villain of the Marvel universe after Loki (I realize this isn’t saying a lot, but it’s still something). Sure, the tonal shifts make for a jerkier feel than the first one, and the soundtrack is weaker, and some of the novelty is loss, but writer/director James Gunn has turned in a funny and moving script with some very pretty and colorful visuals, and overall there’s a lot to dig into thematically as well (in true comic book fashion, in blatant, larger-than-life metaphors, and with some fighting involved, but that’s part of the fun). Overall, I wouldn’t hesitate now to call Vol. 2 the equal to the original Guardians of the Galaxy.
I’ve been experiencing a whole lot of great art lately, and I’d love to comment on a lot of it, so I might be doing a few short articles like this just to get my thoughts and recommendations and what I liked about them down. Thankfully, two recent movies that I’ve seen and loved are pretty thematically linked, so it made some sense to do them in tandem.
Part I
Let’s start with the more recent, wider release: Guardians of the Galaxy Vol. 2. I’ve seen some mixed reaction to this one, but I liked it a lot. I mean, I did really like the first one, but from what I can tell, that hasn’t been a one-to-one indicator of what people think of the new one. In any case, I’d go as far to say it’s the best movie since the first Guardians, and in the upper tier of Marvel movies.* I mentioned that I saw Doctor Strange, as a bit of a bounce back from a few weaker films, but this one finishes the rebound.
*If I actually had to put the Marvel movies into tiers, I think I’d put the Guardians movies, The Avengers, and Iron Man 3 in the top one.
It’s definitely feels like everything on the first one turned up to 11, including being sillier, more visually stunning, and more touching all in one. I can also see the point of some people about some of the jokes being weirdly placed, cutting into dramatic moments, but I actually appreciated that in some way. Maybe it won’t sit as well on re-watches, but I loved those rapid juxtapositions, and felt like they added to the humor and made some jokes better than they should have been.
And it’s more heartfelt than the original; basically each member of the team (now expanded to eight guardians, with Mantis, Yondu, and Nebula joining the original five) get emotional arcs to them, which makes the long run time worth it. It’s technically just as “grand” in scale as the first one, but the focus on the characters gives it, in spite the universe-level stakes, an intimate feel that I don’t think any of the other Marvel movies have been able to actually pull off (although the Avengers movies have tried, and come close). This work pays off, and the characters give the movie and meaningful emotional connection, both with the audience and with each other, which really helps to serve the movies’ focus on family and familial connections. In fact, I think this was only the second superhero movie I teared up at (after Logan; 2017 has been pretty great for superhero movies so far).
And even the villain gets a decent amount of focus, and as a result we get the second-best villain of the Marvel universe after Loki (I realize this isn’t saying a lot, but it’s still something). Sure, the tonal shifts make for a jerkier feel than the first one, and the soundtrack is weaker, and some of the novelty is loss, but writer/director James Gunn has turned in a funny and moving script with some very pretty and colorful visuals, and overall there’s a lot to dig into thematically as well (in true comic book fashion, in blatant, larger-than-life metaphors, and with some fighting involved, but that’s part of the fun). Overall, I wouldn’t hesitate now to call Vol. 2 the equal to the original Guardians of the Galaxy.
Thursday, December 24, 2015
Super Smash Marvel 4: What Would the Newest Super Smash Marvel Game's Roster Look Like?
With
three
down
and only one more to go, we’re almost through with the Super Smash Marvel
series. There’s plenty left to go, though, with our biggest roster expansion
ever in the fourth game.
Super Smash Bros 4 was
released just over a year ago, in late 2014. 4 added more characters to the series than any other game, starting
with 51 characters (12 more than were in Super
Smash Bros Brawl); then, through downloadable content, the game added seven
more characters (the last two of which, Bayonetta and Corryn from the Fire Emblem series, were announced just
last week). Meanwhile, in the Marvel world, the comics were gearing up towards
the huge Secret Wars event while the studio was moving from the unexpected success of Guardians of the Galaxy to their biggest
release yet in Avengers 2 (meanwhile
over at Fox Studios, the X-Men had just had their own huge release in the form
of Days of Future Past). This is
where we pick up our Smash Marvel series.
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Sunday, December 13, 2015
Super Smash Marvel Brawl: What Would the Third Super Smash Marvel Game's Roster Look Like?
We’re halfway through with the Smash Marvel series, so we
might as well finish it off. In case you need to get caught up, here’s
the original, and here’s
the sequel.
First, the context we’ll be dealing with. In real life, Super Smash Bros Brawl in early 2008,
the same year that the first Iron Man movie
was released kickstarting the Marvel Cinematic Universe. My suspicion is that
this would have had a small impact on the roster, but a definite one. I imagine
there would be some extra consideration given to characters expected to be
movie leads in the near future, as a way to help build them up (it also helps
we’re starting to go a little deeper into the Marvel character list; without
this, it might be a little harder to differentiate who would get preference).
It’s also worth noting that, with a seven-year gap between games, there was
actually time for new characters to be created and popularized in between
installments, unlike between the first two.
Also, Smash Bros Brawl
was where Nintendo began introducing third party characters to their
roster, starting with Sonic the Hedgehog and Snake. I really struggled what to
do with this information. In the end, I decided to ignore it, because there’s
just not a particularly satisfying direct comparison, and there are still so
many Marvel characters to choose from.
If you’re interested, though, I had a few attempts at
mirroring this move. My first thought was to copy it literally, with other
comic companies’ characters appearing. However, while that would be somewhat
manageable for the two slots we’d need here, we’d be pushing it come the next
installment. We’d need four (or five, depending on how well I kept my “no
cutting characters” rule) different comics companies represented, and while we
could do this* (say, Batman from DC, Spawn from Image, X-O Manowar from Valiant
Comics, Hellboy from Dark Horse Comics, and Scott Pilgrim from Oni Press, for
one set), no configuration feels like it has the same impact as “Sonic,
Pac-Man, and Megaman” does. If you truly wanted
to get characters that most people would know and not small cameos for hardcore
comics geeks, you’d be better off sticking with to just picking DC characters;
Justice League vs the Avengers gets a
lot closer to that “Sonic vs. Mario” feel I’m aiming for. But again, you’d
eventually be giving five to six slots out of about fifty just to DC characters
to guest-star in what is ostensibly a Marvel fighting game. At that point, it
feels like you might as well just make a straight-up “Marvel vs. DC” fighting
game. And I thought about letting Marvel borrow other characters from within
Disney, but they weren’t purchased until 2009 (and Star Wars, the Disney
franchise that could most readily lend characters to this concept, wasn’t
purchased until 2012). If you’d like, though, feel free to use any of those scenarios
as the basis to your roster if these explanations aren’t doing it for you.
Anyway, Smash Bros
Brawl had 39 different playable characters (although several were combined
into single characters, there were 39 distinct movesets). Of the 18 new characters
(5 characters were cut from Melee), we had a good-character-to-evil-character
breakdown of approximately 15:3 (I’m counting Wolf, King Dedede, and Wario,
although I feel like you could argue with the status of the last two as well as
Meta Knight). The gender makeup (which I’ve roughly matched so far as well) was
14 to 3 to 1 (ROB is a robot, so I guess genderless? Plus the Pokemon, which
could be either, although I suppose all of the new additions have gender ratios
that skew male, so summing those odds up probably comes out below 3…this is
more complicated than I hoped). And lastly, one franchise (Pokemon) added four
characters, but three of them were combined into one, plus they lost two
representatives from the last game… These breakdowns seem to get more
complicated with each game. I’ll try to keep each franchise to two
representatives max, since there are so many mitigating factors there, although
maybe there is a franchise that can justify four new representatives.
Friday, December 26, 2014
The Contrasting Cases of Guardians of the Galaxy and John Carter
Over the course of Christmas Day, I was watching movies with
my family. And by some chance, we decided to cover a double feature of two
recent science fiction blockbusters, namely Guardian
of the Galaxy and John Carter. I
had seen both before (in fact, I wrote my thoughts about Guardians here),
but watching them back-to-back gave me a reason to compare and contrast the
two.
Obviously, the two films enjoyed vastly different levels of
success. While Guardians just became the
highest grossing film of the year, John
Carter barely made
back its budget, likely ending any chance at a franchise. What exactly
caused such a
Well, there probably isn’t one simple answer. Or rather,
there is: Guardians is just a better
victory overall. But that’s not too helpful unless we break it down into the
minutiae. And while there are several reasons that Guardians is better, I’d like to focus specifically on one specific
storytelling aspect.
Saturday, August 9, 2014
Thoughts on Guardians of the Galaxy: An Oddity of a Comic Book Movie
I saw Guardians of the
Galaxy last weekend (I’ve been a little busy since then), and it might be
my favorite movie of the year. There’s still a lot of time left, and I’d need
more reflection on the matter to be certain, possibly even another viewing, but
I think that gives an idea of how much I liked it.
I had a lot of different thoughts about the movie, and my
original article was just going to be those different points just sort of
conglomerated under one umbrella post. However, looking over them, I think I
noticed a common thread of sorts on the things I wanted to comment on: a lot of
Guardians runs counter to the other
superhero movies of today, Marvel or otherwise.
One of the first things is just how straightforward
everything is. Mind you, there’s a lot going on, a lot of characters, and so
on, but everything is pretty much exactly as you would think. There are no
hidden motivations, betrayals, badly concealed secrets for the purpose of
drama, or anything of the sort. It’s actually a little refreshing, especially
in a time when superhero movies and other blockbusters (and heck, even Disney movies) regularly
come with surprise twists in their narratives. Think Iron Man 3’s secret mastermind, or Captain America: The Winter Soldier’s political backstabbing, or in
less well-executed cases, Amazing
Spider-Man 2’s Oscorp that secretly controls everything it isn’t trying to
backstab (to keep it to just comic book movies).
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