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Showing posts with label Wandersong. Show all posts
Showing posts with label Wandersong. Show all posts

Thursday, August 26, 2021

Chicory: A Colorful Tale is a Stellar Follow-Up to Wandersong (in a few ways!)



Two and a half years ago, I wrote about Wandersong, a wonderful little 2D platformer by developer Greg Lobanov that wound up being one of my favorite games of 2018.* I’ve been anxiously awaiting to see what he did next since then, and what was next finally arrived this year in the form of Chicory: A Colorful Tale. After nearly three years of anticipation building, I’m glad to say that Chicory more than lives up to the high bar of its predecessor, and it too will definitely stand as one of my favorite games of the year!

*Which is saying something, considering some of the other quality games I played that year, like Iconoclasts and Celeste.

Let’s start with the basics: Chicory is the second of the two Top-Down A-A games that I mentioned a few articles ago. To give a very general story pitch: You play as Pizza*, a janitor and aspiring artist in the world of the Picnic Province. The appearance of the region is normally defined by the local Wielder, who uses a magic paintbrush to color in the world. However, the current Wielder, Chicory, has gone missing right when all of the world’s color has suddenly vanished. With no other obvious solution in sight, Pizza takes up the brush and travels around the land, filling in everything and solving various citizen’s problems that have cropped up from the explosion of monochrome.

*The name is player-inputted, but Pizza is both what I used and the apparent default name; everyone in the game is named after food of some sort. Also, all of the characters are anthropomorphic animals, with Pizza of course being the dog in the title art.

Clearly, there’s a lot more going on there, and I’ll touch on some of that later, but for the spoiler-light section, this will do. Greg Lobanov has once again recruited a great team this time around to help him make the game, one almost twice as big as the Wandersong team. Em Halberstadt returns on Sound Design (which looks like it was a lot of fun). Meanwhile, award-winning composer Lena Raine takes over the music, while Alexis Dean-Jones and Madeline Berger provide the game’s art.
 

Saturday, February 9, 2019

Wandersong, a Groundbreaking Musical Video Game, Is One of 2018's Best

One of my favorite games of 2018 was Wandersong*, and I wanted to write something about it for a while, but wow was it difficult to come up with something that didn’t just devolve into gushing praise.

*note: I played the Nintendo Switch version, but it’s also available on PlayStation 4 and PC/Mac via Steam.

Not that gushing praise wouldn’t be merited; the game is beautiful in every capacity, and the team of Greg Lobanov (creator), A Shell in the Pit (music), and Em Halberstadt (sound) deserves all of the compliments. Everything clicked with me. The game looks beautiful, with a strong art direction full of bold colors and a look that brings to mind construction paper and Paper Mario. The writing and story is fantastic, and full of probably my favorite cast of characters I’ve seen; even random townspeople stick in the mind, and the main cast are all incredibly endearing. And man oh man, the music.

I mean, the game is called Wandersong, so of course the music had to be good. But it really is something else. The soundtrack is, naturally, amazing, and I’ve been listening to it on repeat since even before I finished the game. It’s loaded with memorable tunes, and so many are tied to key moments in the game that instantly call them to mind when you here them. It’s a perfect synergy.

It’s more than that, though; everything in the game revolves around music, from the biggest story themes to the smallest game mechanics. It’s a level of focus that many games don’t have, especially games in the rhythm/music genre. Every action in the game more complicated than basic moving in a 2D space (basically left/right/jump) is undertaken using the singing wheel that serves as the game’s main mechanic. Puzzles to cross large gaps or scale large heights? Casting magic spells? Dialogue with non-player characters? Encounters with large monsters? Every one of them, you use the wheel to get the Bard to sing, and the Bard’s music in turn interacts with the game environment in some way to meet the challenge.