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Showing posts with label Lena Raine. Show all posts
Showing posts with label Lena Raine. Show all posts

Thursday, August 26, 2021

Chicory: A Colorful Tale is a Stellar Follow-Up to Wandersong (in a few ways!)



Two and a half years ago, I wrote about Wandersong, a wonderful little 2D platformer by developer Greg Lobanov that wound up being one of my favorite games of 2018.* I’ve been anxiously awaiting to see what he did next since then, and what was next finally arrived this year in the form of Chicory: A Colorful Tale. After nearly three years of anticipation building, I’m glad to say that Chicory more than lives up to the high bar of its predecessor, and it too will definitely stand as one of my favorite games of the year!

*Which is saying something, considering some of the other quality games I played that year, like Iconoclasts and Celeste.

Let’s start with the basics: Chicory is the second of the two Top-Down A-A games that I mentioned a few articles ago. To give a very general story pitch: You play as Pizza*, a janitor and aspiring artist in the world of the Picnic Province. The appearance of the region is normally defined by the local Wielder, who uses a magic paintbrush to color in the world. However, the current Wielder, Chicory, has gone missing right when all of the world’s color has suddenly vanished. With no other obvious solution in sight, Pizza takes up the brush and travels around the land, filling in everything and solving various citizen’s problems that have cropped up from the explosion of monochrome.

*The name is player-inputted, but Pizza is both what I used and the apparent default name; everyone in the game is named after food of some sort. Also, all of the characters are anthropomorphic animals, with Pizza of course being the dog in the title art.

Clearly, there’s a lot more going on there, and I’ll touch on some of that later, but for the spoiler-light section, this will do. Greg Lobanov has once again recruited a great team this time around to help him make the game, one almost twice as big as the Wandersong team. Em Halberstadt returns on Sound Design (which looks like it was a lot of fun). Meanwhile, award-winning composer Lena Raine takes over the music, while Alexis Dean-Jones and Madeline Berger provide the game’s art.
 

Tuesday, September 4, 2018

Celeste Perfectly Unites Story, Theme, and Gameplay

Continuing my ongoing attempt to highlight and analyze amazing indie games (especially those on the Switch), I would like to discuss one of the year’s best titles, Celeste by Extremely OK Games (previously of Towerfall fame*). For anyone curious, I played the Switch version, but it’s available on pretty much any platform you’d want to play it on.

*Which, it was recently announced, is itself coming to the Switch at the end of September, if you haven’t tried it yet and are looking for an excuse; it’s wonderful in its own right!

Celeste is a rare beast, a game that is mechanically tight, incredibly well-designed level-wise, and fun to play while also being an incredibly moving narrative and thematic experience. For those who haven’t heard of it yet, the premise is pretty simple: a girl named Madeline arrives at a remote peak (the titular Celeste Mountain), looking to escape some sort of (initially undefined) personal trauma by climbing it. Along the way, she meets a variety of figures that aid her in her journey, with the entire story rendered in some simple-yet-beautiful pixel art graphics, and with one of my favorite game soundtracks supporting the whole thing.

The game is an incredibly tough platformer, challenging players in a variety of ways while also being one of the more forgiving games of its kind. Save points are frequent in the normal course of a level and carry through between sessions, and on top of that, the game has a variety of options to tweak the challenge in almost any way imaginable so that anyone can feel comfortable playing it, regardless of whether or not you’re the type of person who can beat a classic Mario game in ten minutes. That in and of itself is pretty notable; Game Makers Toolkit has more on these features, which is definitely a worth a watch.

If you’re at all curious about it and want to go in unspoiled of the deeper plot details, I would absolutely recommend trying it! From here on out, I’ll be getting pretty deep into the nitty-gritty of the story.