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Showing posts with label Action Games. Show all posts
Showing posts with label Action Games. Show all posts

Thursday, May 12, 2022

Haven: Love on the Run Beyond the Stars

There are a lot of indie games that I’ve been meaning to try and just putting on the backburner; there are just so many titles out there nowadays, and stuff will slip through the cracks, but I do make an effort to circle back around to things on occasion. Such was the case with The Game Bakers’ late 2020 release Haven; I had been curious about their previous game (2016’s Furi, a boss rush game) before deciding it wasn’t for me, and after seeing a lot of praise for Haven, decided it sounded more up my alley.

But I sort of forgot about it after that, until a few weeks ago when I was itching for something new to try, and it popped up in my feed thanks to a recent update. That seemed like as good an onboarding point as any, so I gave it a shot. And after that, I was so enthralled that I basically ended up shotgunning the game in under a week.



Haven is also a weird game, because it feels simultaneously very difficult and very easy to describe. On the one hand, at its core, it’s one of the oldest story archetypes in existence: that of the star-crossed lovers, just set in a far-off sci-fi world. Yu and Kay are the main pair here, young adults from some sort of interplanetary empire known as The Apiary, fleeing their arranged marriages to live together. The game opens with them having recently settled on Source, a far-off shattered world hopefully outside of The Apirary’s purview, following a daring escape from home.

While deciding what to do next, their new home, an RV-esque spaceship Yu fixed up called the Nest, sustains heavy damage from an earthquake, stranding them in place. And so begins the game proper; you guide Yu and Kay around the fragments of Source, searching for replacement parts, foraging for food, fending off wildlife, and dodging The Apiary’s search efforts. There’s constantly stuff to do to keep this loving couple up and functioning, and it gives the game’s story an almost episodic, cliffhanger-heavy approach that is well-executed and addicting.

Friday, May 1, 2020

Quarantine Game Recs: One Step From Eden

I’ve been playing more video games than normal thanks to sheltering in place, and it makes for a good topic to discuss during times where many other things are cancelled, so I figured: why not write up recommendations for some of my favorite games I’ve played while in quarantine? Today’s entry is One Step From Eden by Thomas Moon Kang, a Kickstarter project that finally released in back March. So far, it’s been one of my favorite releases of 2020.

One thing I’ve thought about a decent amount is “orphaned” series and their gameplay; that is, major game series that try new game mechanics and formats, but later abandon them, meaning they just...aren’t seen again. Like, sure there are plenty of games where you play as Mario and run and jump on platforms. That will never change. But every now and then, those major series will try a spinoff or something, and those formats are less likely to stick.

For instance, I (like many other people) am a big fan of the first two Paper Mario games, spinoffs from the main Mario series. The second title was a nice expansion on the original entry, but from the third game on, Nintendo went in a radically different direction, and nothing since has really hit in the same way. Anyone wanting more of that was out of luck.

Sometimes with these orphaned spinoff series, if you’re lucky, you’ll see a revival, like Luigi’s Mansion, which took over a decade to release a second entry. Or maybe the company will make spiritual successors that are at least somewhat similar, like Sega moving on from Sonic Riders’ hoverboard racing games to more standard kart racer. But often, these ideas can also end up just as orphaned as smaller series; ask anyone still waiting for sequels to, say, Pokémon Snap or Diddy Kong Racing.

This has been one of the biggest areas for indie games to explore, in my opinion, since most of these ideas still have room to grow and explore. For instance, I’m partially convinced that the boom in 2-D Metroidvania indie titles is in part due to Nintendo’s seeming hesitance to continue the semititular series.* If Nintendo wasn’t sure where to go with new ideas for the series, plenty of other fans were ready to step in with their own interpretations. Other orphaned subseries and mechanics have seen their own revivals (for another example, the original Paper Mario’s influence lives on in titles like Underhero and Bug Fables).

*For reference, the last five 2-D Metroid games have been: 2017’s Samus Returns (a remake), 2010’s Other M, 2004’s Zero Mission (another remake), 2002’s Fusion, and 1994’s Super Metroid.
One game mechanic like this that I grew up with was Mega Man Battle Network’s battle system, where you moved your character around a grid throwing attacks at an opponent on the other side of the screen. It was really interesting, but when the series petered out shortly before the 2010s began, there really wasn’t anything to work with those ideas anymore, making it ripe for someone to take and re-invent.

And that’s where One Step From Eden comes into the picture. Taking inspiration from the old Battle Network series, it improves and expands on the battle system and transforms it into a wonderful new experience.