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Showing posts with label Comics. Show all posts
Showing posts with label Comics. Show all posts

Thursday, December 6, 2018

Super Smash Marvel Ultimate: Continuing the Hypothetical Series to the Present

Three years ago, I had some fun with my love of Marvel and the Super Smash Brothers series to make a series mashing them up (one, two, three, four). In each case, I looked at things like when each game in the Smash Bros series came out, the size of the rosters, and where Marvel stood at each of those release dates to come up with what I think is a reasonable approximation of what a hypothetical Super Smash Marvel series would have looked like.

With the highly-anticipated Super Smash Bros Ultimate coming out this Friday, I figured that now would be a perfect time to continue the series. After all, Nintendo has already announced exactly how big the roster will be even after DLC, so we know exactly how much space we have to work with, and this has been a pretty big year for Marvel (including five of the top ten grossing movies of the year being based off of Marvel properties, and the still-upcoming Into the Spider-Verse garnering a ton of early praise), so we should have some new possibilities to choose from.

Thankfully, there are a lot of roster spots open this time as well. Throughout this series, I’ve been matching my roster sizes to the Smash Bros games, but I haven’t been removing characters like they have. So, for example, when the games added eighteen new characters in Super Smash Bros Brawl, I only added thirteen characters to Smash Marvel Brawl since I wasn’t also removing five characters. However, for Ultimate, Nintendo is bringing back every playable character that has ever been in the series. Counting the six upcoming DLC characters (only one of which, Piranha Plant, has been announced), plus including the new echo fighter character as distinct options, that leaves us room for 82 characters in Smash Marvel Ultimate, or 22 more than I featured in my last go-around.

Also of note, this will be the first Smash-Marvel entry will I won’t have to reconstruct where Marvel characters’ popularity stood at the time, which might make filling all those slots a little easier. So with all of that lead up out of the way, let’s get started on our monumental task.

Sunday, April 17, 2016

Some Thoughts on X-Men, Both New and Astonishing

In my continuing quest to read old comics that I probably should have read years ago, I recently wrapped up my reading of Grant Morrison’s early-2000s run on New X-Men. This was preceded by my run-though of Joss Whedon’s stretch on Astonishing X-Men, which originally immediately followed Morrison’s work*, and the combined effect left me wanting to talk about them.

*Yeah, I kind of read them backwards, but it wasn’t really that much of a problem.

I don’t want to straight-up compare them and say which one is better, as they’re both fantastic works in their own right, and I love them in very different ways (I’ll try and explain that in a bit). Some comparison between them is inevitable, though.  In any case, the most succinct way I would compare them is: I like the scope of Morrison’s ideas more, but I think Whedon better reached the potential of his ideas.

The best starting place I can think of in this comparison is in characters the two introduced. Actually, both writers introduced numerous of characters; let’s narrow the scope to just the heroes (this discussion will have spoilers for a decade-plus-old set of comics, so fair warning):

Friday, February 26, 2016

Runaways vs. Runaways: Comparing the Newest Run to the Original

I’ve talked about it here before, but I just want to say it outright: Runaways is easily one of my favorite comics of all-time. I might even go as far as to say it’s #1 on my list, if I put more meticulous thought into those sorts of things.

Although, in the interest of full accuracy, series creator Brian K. Vaughn’s run was the part I’m referring to when I speak that highly of it. Joss Whedon’s follow-up story is close enough in quality that I don’t mind much. Everything after Whedon is where it gets rough, which is why I was a little hesitant when Marvel announced they’d be bringing the series back in 2015 under a new writer, Noelle Stevenson. The main series was essentially batting .500 on writers.

And then they announced that the return would be a part of the Battleworlds* stories, and that most of the cast would be unrelated to the original group. Could it recapture that original Runaways charm when it was a bunch of newbies dealing with a Dr. Doom-led Sky High-like institution instead of kids on the lam from supervillain parents? Could the characters recapture the likability of Nico, Victor, and the rest of the group**?

*For those not in the know, this was part of Marvel’s Secret Wars even. Long story short, the Marvel multiverse went through a weird “cosmic reshuffling”-type of event, with the end result being the company gave writers free reign to make stories up using whatever alternate universe characters or settings they could imagine.

**It seems we won’t be getting any more of the original team, either, which is a shame. But even worse is how most of the cast is under-utilized at the moment. Right now, I believe it’s basically just Nico on A-Force in the larger Marvel Universe. Victor showing up as a glorified cameo in the first issue of Nick Spencer’s Ant-Man: Second Chance Man is one of the greatest disappointments I’ve had, and in what is otherwise a great story. Maybe the inevitable next Young Avengers reboot could take some of them on?

I initially didn’t think I’d read it, but good word of mouth and my curiosity led to me picking up the trade paperback. Noelle Stevenson absolutely nails the tone, and even with the new cast, setting, and entire universe, it feels like a natural extension of the original story. There were even times where I forgot as I was reading it that it wasn’t related to the previous Runaways stories. It’s easy to get caught up in Stevenson’s brisk, fun pacing and artist Sanford Greene’s inviting stylized look.

This feels like the platonic idea of the concept of a spiritual successor. Stevenson does a great job of recapturing the youthful energy and rebellious spirit of the original with a similarly memorable cast, all while pushing her premise in unique ways. In fact, it feels like in every way that Stevenson could zig the way the original did, she zagged. Whereas the original Runaways were united in their home life, these ones are bound together by the other major setting for young-adult-based fiction, school. Where the originals were tightly bound and close together, this one is immediately split, with members staying behind or splitting up. Where the original group had treachery below the surface, this one makes it obvious right away.

The best distinction, though, comes with the choice of antagonist. The new version eschews the original’s kids vs. parents aesthetic not just by setting the conflict in a school, but by then making Valeria von Doom, Dr. Doom’s supergenius six-year-old, the acting headmaster and foil to the team. The villains are all just like the heroes, going through their own growth parallel to the heroes.

There are some differences between the two, and in the end, the original is still the best. Stevenson resists the short-hand of making the new team correspond directly to the old team, which is admirable and makes for a more interesting lead, but also means that she needs to set up even more characters*, as well as the much-stranger alternate universe the story takes place in. None of the characters quite get the focus the original sextet (or their later add-ons), and although they are still just as fun to watch bounce off each other, it still doesn’t feel like enough. Most of this can be blamed on the constraints of the larger event it took place in; the new team got four issues to the original’s eighteen (before its renewal). The new series needs one whole issue of setting everything up before it can get to the shocking twist in the second that forces the team in motion, something the original series could pull right away since it was on a fundamentally more recognizable Earth.

*There is some short-hand involved in Stevenson’s characterizations: all of the characters are versions of existing Marvel characters. But given that the main cast is a dozen-strong, that’s definitely understandable.


And really, that’s probably the greatest tragedy of the new series. I know I complained earlier about how the original Runaways would probably never get another series, but this team’s universe literally doesn’t exist anymore. Their story wrapped up (on a “the adventure continues!” sort of note, so sort of open-ended), but it felt like an amazing appetizer to a meal that won’t ever be arriving. There’s a great imaginativeness at play here that I wish could have been explored more, and I hope that Marvel can one day find some way to bring it back (although I wouldn’t hold my breath on that). All the same, I’ll take the brief brilliance in Volume 4 here over the drawn-out-but-wildly-inconsistent (at best) volume 3.

Thursday, December 24, 2015

Super Smash Marvel 4: What Would the Newest Super Smash Marvel Game's Roster Look Like?

With three down and only one more to go, we’re almost through with the Super Smash Marvel series. There’s plenty left to go, though, with our biggest roster expansion ever in the fourth game.

Super Smash Bros 4 was released just over a year ago, in late 2014. 4 added more characters to the series than any other game, starting with 51 characters (12 more than were in Super Smash Bros Brawl); then, through downloadable content, the game added seven more characters (the last two of which, Bayonetta and Corryn from the Fire Emblem series, were announced just last week). Meanwhile, in the Marvel world, the comics were gearing up towards the huge Secret Wars event while the studio was moving from the unexpected success of Guardians of the Galaxy to their biggest release yet in Avengers 2 (meanwhile over at Fox Studios, the X-Men had just had their own huge release in the form of Days of Future Past). This is where we pick up our Smash Marvel series.

Sunday, December 13, 2015

Super Smash Marvel Brawl: What Would the Third Super Smash Marvel Game's Roster Look Like?

We’re halfway through with the Smash Marvel series, so we might as well finish it off. In case you need to get caught up, here’s the original, and here’s the sequel.

First, the context we’ll be dealing with. In real life, Super Smash Bros Brawl in early 2008, the same year that the first Iron Man movie was released kickstarting the Marvel Cinematic Universe. My suspicion is that this would have had a small impact on the roster, but a definite one. I imagine there would be some extra consideration given to characters expected to be movie leads in the near future, as a way to help build them up (it also helps we’re starting to go a little deeper into the Marvel character list; without this, it might be a little harder to differentiate who would get preference). It’s also worth noting that, with a seven-year gap between games, there was actually time for new characters to be created and popularized in between installments, unlike between the first two.

Also, Smash Bros Brawl was where Nintendo began introducing third party characters to their roster, starting with Sonic the Hedgehog and Snake. I really struggled what to do with this information. In the end, I decided to ignore it, because there’s just not a particularly satisfying direct comparison, and there are still so many Marvel characters to choose from.

If you’re interested, though, I had a few attempts at mirroring this move. My first thought was to copy it literally, with other comic companies’ characters appearing. However, while that would be somewhat manageable for the two slots we’d need here, we’d be pushing it come the next installment. We’d need four (or five, depending on how well I kept my “no cutting characters” rule) different comics companies represented, and while we could do this* (say, Batman from DC, Spawn from Image, X-O Manowar from Valiant Comics, Hellboy from Dark Horse Comics, and Scott Pilgrim from Oni Press, for one set), no configuration feels like it has the same impact as “Sonic, Pac-Man, and Megaman” does. If you truly wanted to get characters that most people would know and not small cameos for hardcore comics geeks, you’d be better off sticking with to just picking DC characters; Justice League vs the Avengers gets a lot closer to that “Sonic vs. Mario” feel I’m aiming for. But again, you’d eventually be giving five to six slots out of about fifty just to DC characters to guest-star in what is ostensibly a Marvel fighting game. At that point, it feels like you might as well just make a straight-up “Marvel vs. DC” fighting game. And I thought about letting Marvel borrow other characters from within Disney, but they weren’t purchased until 2009 (and Star Wars, the Disney franchise that could most readily lend characters to this concept, wasn’t purchased until 2012). If you’d like, though, feel free to use any of those scenarios as the basis to your roster if these explanations aren’t doing it for you. 

Anyway, Smash Bros Brawl had 39 different playable characters (although several were combined into single characters, there were 39 distinct movesets). Of the 18 new characters (5 characters were cut from Melee), we had a good-character-to-evil-character breakdown of approximately 15:3 (I’m counting Wolf, King Dedede, and Wario, although I feel like you could argue with the status of the last two as well as Meta Knight). The gender makeup (which I’ve roughly matched so far as well) was 14 to 3 to 1 (ROB is a robot, so I guess genderless? Plus the Pokemon, which could be either, although I suppose all of the new additions have gender ratios that skew male, so summing those odds up probably comes out below 3…this is more complicated than I hoped). And lastly, one franchise (Pokemon) added four characters, but three of them were combined into one, plus they lost two representatives from the last game… These breakdowns seem to get more complicated with each game. I’ll try to keep each franchise to two representatives max, since there are so many mitigating factors there, although maybe there is a franchise that can justify four new representatives.

Tuesday, December 8, 2015

My Problem with "Secret Identities"

I’ve been reading more and more Image Comics series the last few months. I love the freedom their model allows to creators, and it pays off in a big way; series like Saga and The Wicked + the Divine are some of the best things I’ve read, comics or otherwise. Which is why I got excited when I saw the series Secret Identities (written by Brian Joines and Jay Faerber, art by Ilias Kyriazis and Charlie Kirchoff). The story is about a superhero team (think an alternate universe Justice League) who accepts a new member who is, unbeknownst to them, a mole working to learn their dark secrets and bring the team down from the inside. And boy, do they ever have dark secrets.

That sounds like a hell of a story to me. A superhero story with the political intrigue and backstabbing of Game of Thrones or House of Cards? Sign me up! And while the comic itself is solid, I couldn’t help but feel underwhelmed by it after I finished. If you need a simple recommendation, I’d say it’s worth checking out if you like superhero comics and aren’t expecting some intricate political gamesmanship/Avengers mash-up. As a heads up, the rest of the review will include spoilers, so if you want to preserve the twists for when you read it, this is your last warning.

Monday, December 7, 2015

Super Smash Marvel Melee: What Would the Second Super Smash Marvel Game's Roster Look Like?

When we last left our Super Smash Marvel series, we had assembled a roster of 12 superheroes to serve as the hypothetical series’ initial installment. But where would this series have gone from there?

In the real world, Super Smash Bros Melee was released in late 2001, just shy of two years after the initial game. That’s the smallest gap between any games of the series, although in both the Nintendo game and our Marvel equivalents, there were enough characters who were near misses from the first game to tide us over without having to break into newly-created characters. The roster consisted of 26 playable characters*, meaning that we have fourteen new slots to work with for Super Smash Marvel 2.

*I’m counting Sheik and Zelda as separate characters here, partly since they were eventually separated anyway, partly because they are just one move short of being fully distinct characters. If there’s a Marvel character who had an especially compelling reason both to be on the roster and to employ this mechanic, I’ll definitely use them in this role, but don’t count on it.

One difference I would like to try and make from the real world is with removing characters between installments. After Melee, each Super Smash Bros installment would see some number of characters not return for sequels. For the sake of simplicity, I’ll try to avoid that when picking this roster; deciding who to kick off would be it’s own challenge, not to mention figuring out reasons they wouldn’t make the cut would be a little strange given how specific the reasons have been for getting rid of characters in the real games. In other words, the characters I’ll be adding here are in it for the long haul.

What are some different ways of looking at the additions to the Smash family that came about in Melee? Well, the fourteen newcomers were spread across seven different franchises, three of which were totally unrepresented in the original (and one of those three got a pair of people). The other four franchises saw three (Mario), two (Pokemon), four (Legend of Zelda), and one (StarFox) new members. I won’t be matching those figures exactly, although I tried at first; I eventually realized that Video Game franchises and Comic Book franchises are just a little too different for a direct one-to-one translation. But they do give us a good baseline to work with, though. We probably shouldn’t add more than three or four characters for any one franchise.

Wednesday, December 2, 2015

Super Smash Marvel: What Would Smash Bros Look Like if it had been a Marvel Game?

There are few things that I enjoy more on a conceptual level than combining two very different things that I love. It was this reason that, when I stumbled across the idea of re-populating the Smash Bros roster with Marvel characters, I ran with it. What started as me idly thinking about the Marvel vs. Capcom series slowly spiraled into me building an entire roster of Marvel’s biggest heroes and villains over a series of four games in an attempt to mirror the real-life Super Smash Bros games. In the end, I liked the result so much, I decided to write down the fruits of my labor.

Let’s start from the very beginning; if we were building an original edition Super Smash Marvel, what would the roster look like? Well, the first thing to start with would be the size; we should probably stick with the twelve character roster the original game used. What’s more, they’d probably have to be a who’s who of the Marvel universe, more or less. And while Nintendo’s choices were all All-Stars of gaming, it’s also worth looking at where they were pulling their stars from. Super Smash Bros covered only ten different series, with Mario and Pokemon being the only franchises with repeats. Also, DK and Yoshi were called their own franchises, even though they’re both spin-offs of the Mario series to different degrees, so if we need to, we could pull three or four characters from one series without it being too unbalanced.

Also, since the game we’re was released in early 1999, we should probably account for which characters were popular at the time to match up Super Smash Marvel’s release date. This will be a little more relevant later in the series than with the first release, since we’ll mostly be dealing with the most timeless of characters this go-around, but it’s worth considering. Let’s go from there.


Saturday, July 18, 2015

What Does Runaways Do Better Than Young Avengers?

I’ve been going through the backlog of comics I’ve been meaning to read lately, and I’ve hit a wealth of good stories in the process. So far, they’ve all been pretty great, but some have definitely been better than others. So, in my never ending quest to pick apart the things I like and figure out why I like them, I’m going to try and do that with two of the stories I’ve been reading.

Runaways and Young Avengers are thankfully two of the easiest comics to compare. The pair share a lot of themes-a group of superpowered teenagers brought together to combat the ills of the older generations-and even crossed over a few times. And as a heads up here, when I talk about the Young Avengers, I’m talking about the original run, written by Allan Heinberg in 2005 (I’m still working through Kieron Gillen’s 2013 run, which I may write about later).

In either case, upon finishing the first volume of Young Avengers, I was left feeling…a little empty, I suppose. It was a fine run, don’t get me wrong. But seeing it crossed-over with Runaways had me hoping that it was as good as the latter series, while it was…not quite. I would actually say that it was about on par with the crossover issues, which I had always found to be a little weaker than the main Runaways stories. Which made me wonder: where did Runaways go right, that took it from “pretty good” to “one of my favorite things that I’ve read”?


Thursday, August 21, 2014

Comic Book Taxonomy: A Look at the Idea of Tiers of Superheroes

Are there tiers of superheroes? It’s a pretty common theory, and it’s hard to dispute. People regularly refer to the big names as A-listers, while Guardians of the Galaxy was constantly referred to as a bunch of C- or D-listers when describing how risky the project was (which is partly what inspired me to examine this more closely).

Where you tend to get the real discussion, though, is when you try and categorize the non-obvious ones. No one will argue that Batman is a big name, or that Star Lord isn’t. But what about characters like Iron Man and Thor, pre-movies? Is there a way to be a little more hard-and-fast with the rankings?

Well, I decided to try it either way. What follows is my attempt to define a superhero notoriety. I’ll start by looking at it from circa-2000, to make it interesting. The recent boom in comic book movies has made the landscape very different, but once I have my framework laid out, it becomes very easy to re-apply it 2014.

My rankings are very heavily based on presence in media. That may seem a little weird on the surface, to be basing how famous a comic book character is without any reference to the comics themselves. But it makes a lot of sense if you think about it; comics, while popular, are hardly a good way to get a sense of how much a character permeates the public consciousness, given how little of the public consciousness in turn comes from comics.

Wednesday, June 18, 2014

Adaptations, Comic Book Movies, and Quality, as Seen in Iron Man 3 Versus X-Men 3

We just passed the one-year mark on the release of Iron Man 3, and it’s still generating strong opinions on the internet. IGN just ran this (spoiler-laden) interview with one of the film’s stars, Guy Pearce, about the major change to the Iron Man mythos the film made.

If you’ve seen the film, I probably don’t have to tell you this, but just on the off-chance that I do: in the Marvel Cinematic Universe, the Mandarin, classic Iron Man foe for decades, doesn’t exist. Well, technically, he does; he’s just, a fictional character drawn up by Pearce’s Aldrich Killian to use as a front for his terrorist schemes.

I actually loved this plot twist. It genuinely surprised me, something that I can’t say about many adaptations where I know the plot (to some extent) going in. What I haven’t loved is the reaction that the twist has inspired. By which I mean: it’s almost impossible to have a serious conversation about how good of a comic book movie Iron Man 3 is, and for reasons that I think are ridiculous. The two big ones that I see are: 1) Tony didn’t spend enough time in the Iron Man suit, and 2) the film “ruined” the Mandarin.

I just can’t take these complaints seriously, because they just didn’t affect the quality of the movie in any tangible way for me. However, to some, it apparently “ruined the movie”, and I just can’t comprehend this.


Saturday, June 7, 2014

The Amazing Spider-Man 2 Is...Amazingly Confusing (Spoilers)

I finally broke down and saw Amazing Spider-Man 2. I had been avoiding it due to negative press and low expectations, but in the end, my huge love of Spider-Man as a character won out. I have to say that I was almost pleasantly surprised.

And then it broke down exactly how and when I expected it to. The best way to summarize my thoughts on the matter are this: it feels like almost one and a half Spider-Man movies crammed into a single one, with several failed attempts to make it into a single cohesive story.

Let me start with the good things, but let me throw out that I am a huge Spider-Man fan, so maybe I’m overselling the good things in a failed attempt to like the movie more. First, the main cast is great. I love Andrew Garfield as both Peter Parker and Spider-Man. I feel like he gets some flack for his Peter, but I actually very much enjoy it. Garfield and Emma Stone make for a compelling couple; I actually felt like they were a couple (which, I know they are in real life, but it translates well to film, which isn’t always a given). Stone’s Gwen Stacy is a refreshing take on the character; she feels defined, like she’s more than just “the love interest”, and I much prefer her over the original trilogy’s Kristen Dunst. New members Dane DeHaan and Jamie Foxx make solid additions. DeHaan’s Harry Osborn connects well with Peter, and please note that I am only referencing his performance as Harry and not certain alter-egos. Meanwhile, Foxx brings something new to the super villain role, and his Max Dillon is uncomfortable to watch in a good way, oozing uncomfortableness.

Marc Webb (I love that someone named Marc Webb directs Spider-Man films) is also solid. I’ve never seen his (500) Days of Summer, but seeing his romantic Peter-Gwen scenes very much makes me want to; the man seems to have a way with Romantic Comedies. Let me put it this way: Marvel Studios has said that their goal with the Avengers is for each superhero to explore fully different genres to keep the genre from becoming stale (you know, Iron Man 3 was a buddy cop movie, Captain America 2 is a political espionage/thriller, etc.). I wish they had the rights to Spider-Man so that they could have Webb direct a Spider-Man movie that is one part superhero movie and one part romantic comedy (preferably starring Garfield and Stone, but really, I would just be interested in seeing what he turns out with a little more freedom). Most of the other stuff is good too, particularly the soundtrack; it definitely added to the film.

Also, this actually feels like a Spider-Man movie. The action is so fluid, Spider-Man quips while swinging through the city, and everything is wonderful. And let me even add that I am much less critical of the choice of subplots than most. I always love seeing other artists’ take on established characters; if Webb et al choose to explore Peter’s parents, more power to them if they do it well. I can’t say it doesn’t makes sense on some level, and as long as it seems justified on some level, why not? If they want to make it so that his dad worked on the Super Spider formula? Again, sure, fine. I am first and foremost concerned with a good story, and I think you can make those ideas part of a good Spider-Man story. The characters and ideas are still recognizable, and as long as that’s okay, I grant a lot of leeway in the narrative.

Good, all the positives are out of the way, so I can now precede into rant.