When
we last left our Super Smash Marvel series,
we had assembled a roster of 12 superheroes to serve as the hypothetical series’
initial installment. But where would this series have gone from there?
In the real world, Super
Smash Bros Melee was released in late 2001, just shy of two years after the
initial game. That’s the smallest gap between any games of the series, although
in both the Nintendo game and our Marvel equivalents, there were enough characters
who were near misses from the first game to tide us over without having to
break into newly-created characters. The roster consisted of 26 playable
characters*, meaning that we have fourteen new slots to work with for Super Smash Marvel 2.
*I’m counting Sheik
and Zelda as separate characters here, partly since they were eventually
separated anyway, partly because they are just one move short of being fully distinct
characters. If there’s a Marvel character who had an especially compelling
reason both to be on the roster and to employ this mechanic, I’ll definitely
use them in this role, but don’t count on it.
One difference I would like to try and make from the real
world is with removing characters between installments. After Melee, each Super Smash Bros installment would see some number of characters
not return for sequels. For the sake of simplicity, I’ll try to avoid that when
picking this roster; deciding who to kick off would be it’s own challenge, not
to mention figuring out reasons they wouldn’t make the cut would be a little
strange given how specific the reasons have been for getting rid of characters
in the real games. In other words, the characters I’ll be adding here are in it
for the long haul.
What are some different ways of looking at the additions to
the Smash family that came about in Melee?
Well, the fourteen newcomers were spread across seven different franchises,
three of which were totally unrepresented in the original (and one of those
three got a pair of people). The other four franchises saw three (Mario), two
(Pokemon), four (Legend of Zelda), and one (StarFox) new members. I won’t be
matching those figures exactly, although I tried at first; I eventually
realized that Video Game franchises and Comic Book franchises are just a little
too different for a direct one-to-one translation. But they do give us a good
baseline to work with, though. We probably shouldn’t add more than three or
four characters for any one franchise.